I was in charge of the terrain, I created it in zbrush and world
machine. After Max gave us a tutorial in class on world machine I was eager to
try it out. I found a decent tutorial on youtube (https://www.youtube.com/watch?v=p0o3bqoM0Qg) which went through the whole process of
creating a base in zbrush and then using world machine to add more accurate
terrain details.
I started in zbrush doing a rough block out of the level;
The next step was to get a heightmap from this sculpt which I
could import into world machine.
In world machine I could then add lots of different effects to make the terrain
look more natural. I downloaded the ‘coastal overlay’ plug-in from the world
machine website which works really well for the cliff side terrain I was trying
to create.
After I was happy with it in world machine I could then get all the maps exported and into cryengine. I had a few problems at first trying to work out the terrain resolution as the first time I put it in, it was massive! I needed it to be a lot smaller, as our map was starting to look far too big to populate it properly. So after a bit of research and asking around in labs, I managed to get it to a small enough size and apply the heightmap and terrain texture.
After I was happy with it in world machine I could then get all the maps exported and into cryengine. I had a few problems at first trying to work out the terrain resolution as the first time I put it in, it was massive! I needed it to be a lot smaller, as our map was starting to look far too big to populate it properly. So after a bit of research and asking around in labs, I managed to get it to a small enough size and apply the heightmap and terrain texture.
- Kat
No comments:
Post a Comment